#include "fractal.h"

namespace sleek
{
    namespace texture
    {
        namespace fractal
        {
            // name from gimp fractal explorer
            texture *Barnsley_1(data d)
            {
                texture *tmp = new texture(d.size);
                return tmp;
            }
            texture *Barnsley_2(data d)
            {
                texture *tmp = new texture(d.size);
                return tmp;
            }
            texture *Barnsley_3(data d)
            {
                texture *tmp = new texture(d.size);
                return tmp;
            }
            texture *Julia(data d)
            {
                texture *tmp = new texture(d.size);
                return tmp;
            }
            texture *Mandelbrot(data d)
            {
                texture *tmp = new texture(d.size);
                return tmp;
            }
            texture *Sierpinski(data d)
            {
                texture *tmp = new texture(d.size);
                return tmp;
            }
            texture *Spider(data d)
            {
                texture *tmp = new texture(d.size);
                return tmp;
            }
        }
    }
}
